Jul 25

Well I just fixed the jerky animation transitions (yay) and since I’m happy I just thought I’d throw around some renders of the new ZAMN zombies for your viewing pleasure =)

*If you would like to help email me at thatsgames [at] gmail [dot] com . I’m just one lonely programmer here so I’ll take on any help I can get, even if the best you can do is provide me with zombie grunts ^_^(also hate mail should go to that same email address, you know who you are ;))

*The final ZAMN zombies may not look this good, I haven’t yet done any real stress testing to figure out if I can run them through the game with the really high resolution textures or if I should just settle for low res. Ultimately it will probably come down to the power of your computer.

3drt.com takes credit for making them ^_^

Related Post: ‘Zillion Zombie’ Tech Demo

Jul 22

Remember this?

Remember how much you complained, well some of you were complaining, apparently 2D cut out sprites in a 3D world were just not right, and it wasn’t a remake if I was re-using bits and pieces from the original game. Har har har.

Well here’s my proposed solution:

Right now there is no AI and the way in which the animations are handled is buggy at best. They’re dumber than even actual zombies and a little too super natural with their movement but it’s coming along nicely. The system I use lets me run through hundreds of zombies with minimal processing power, considering ZAMN at most would have like 10 zombies on screen and this can handle well over a hundred I might try experimenting with other gameplay ideas, I have a tonne of ideas for expanding on the core ZAMN experience.

Fun fact, the models I am using here were going to be used in a ZAMN inspired game called ‘Zombies Ate My Nation’ by some group known as Sidus. Of course that was eons ago so no idea where they are with their little project, they do have a new ‘little’ project though.

Oh and finally, this is pretty cool:

Still waiting for the movie XD

What is it with people who start ZAMN-related projects and give up midway through?

Oh! And if you’re interested, here’s a ‘demo’ of ZAMN, earlier build, not very proud of it actually but has the level editor and a few levels. You must have the latest version of DirectX and PhysX, if you get a dll missing error (particularly d3dx935.dll) then go to Microsofts website and download their DirectX web installer which will find and install the missing DLLs.

Jul 2

Ok, I’m trying to be calm here but inside I’m exploding. Hear me out before you dismiss me as a looney bin.

Ok, ok, *breathes*, you might think I’m crazy but please, hear me out, this is Chrono Trigger, Square is going to announce Chrono Trigger for the DS, they think they have me fooled but oh no, not me, I’ve played through that game dozens of times, I know that ticking sound on the ‘countdown’ site, that is taken from Chrono Trigger.

Also look at the URL, ends with /ctds i.e. Chrono Trigger DS. That’s right, Square is getting ready to announce Chrono Trigger DS!

This fan can’t wait!